Fans of this game have long come to terms with this. Great mod, the best of all that I played, and this is a huge listīut in an imaginary competition of the most glitchy games, 7dtd will definitely take a prize. the red frame on objects close to breakage is also not bad, but if there are several such objects, the white frame of the currently selected slot is not visible and control is lost. This error occurs every time when a weapon or tool that reaches durability 0 and breaks (disappears) in the hands.Īn interesting feature makes you keep track of equipment and do not forget to fix it on time. You and your friend need to find the same file in your game client (with mod) \ Mods \ 0-SphereIICore \ Config \ blocks.xmlĪnd you will no longer have a console open on any errors. we dont believe this to be because of us. We both have well over 1000 hours on 7dtd. We are absolutely gutted this is happening. I thought this was the most stable ravenhearst yet. This really is gamebreaking, I get the text box come up randomly too. I play side by side with my bf and every time I switch to my blunderbuss he gets a text box at the top of the screen. We are close to obtaining an auger (3 chapters out of 4) and I want to know the viability of crafting bulk concrete (which is time consuming) or sticking with iron blocks which are relatively fast and easy to repair with scrap iron (easy to get from smelting iron ore and recovering the iron scrap from the forge).Unfortunately I'm having trouble with the ravenhearst mod. My question is in regards to obtaining concrete or sticking with iron blocks for outer base walls. We've been having a hard time finding a research desk but recently lucked out and got a workbench and blacksmith forge so we got that going for us at least.Īnyways, I'm trying to plan our base design expansions and so far we've been upgrading a game building that was flagstone and expanding it with cobblestone walls as needed. It was great fun and now I enjoy this mod the most. Hello all, I've been playing this game with my buddy on and off for the past month or so and we are about to start the second horde night, I'm somewhat shocked we survived the first horde night because we ran around like idiots the first couple game days trying to figure things out. So i'm still in need to knowledge over the axe issue and those damn un-upgradable pillars! lol however it allows it to be put into the cosmetic slot which then doesn't actually allow for it to be switched off. I have worked out that the helmet light needs to be put into a modifier slot in a helmet. Im aware that an item needs 11+ durability. This has usually worked for us, we did have one case where it did not and my friend's only option was to use another helmet with a light. Manually place the helmet back on your head and see if that works. What I've found can work most of the time is to take off your helmet manually and place it in your inventory. I'm our group's cook, so I'm not familiar with the construction upgrades. As your Construction skill goes up, you will lose less durability when repairing items. Make sure the item has 11+ durability or simply make a new one. In Ravenhearst, trying to repair an item that has 10 durability or less will destroy it, as it loses 10 durability upon repair. Also cannot toggle the helmet light on or off. WTH? lol ended up having to cheat and bring in some cobblestone ones, but that removes my whole immersion. after building a whole bunch for half a day I then found out that you can't upgrade them. I decided to build a base and use wood pillar 50's. is this normal? Usually I can repair them with a repair kit when they break and it goes down X levels. When my iron fire axe's break they break for good. Can anyone advise me if these are bugs or its meant to be like this. Are these gameplay features back in now? If not is there a list of things that were in alpha 17's ravenhearst but are no longer in alpha 18's ravenhearst?Ĭoming back to Ravenhearst and I have a couple of queries. You will need to manually copy and move your 5.5.3 saves into this new folder. From here going forward this link will ALWAYS contain the latest release. Change: Added Ravenhearst Current Edition to Launcher. There were also no quests to kill 100 zombies to get the baseball bat, kill 100 zombies to get the sledgehammer (or whatever the numbers of required kills were), that progression through the blunt weapons so you could craft them. Download the map you wish to use, unzip it and add it to your Mods folder inside of Ravenhearst Install. I may not have played to the needed gamestage to get them, but I wasn't really noticing any of the big special zombies that are from your mod, other than like the woman zombie with the red skirt or other "low-key" zombies, the ones that are just mixed in with the regular zombies but nothing special about them. Like roads made you run faster, and some of the special zombies like the birds that breathed dynamite and the big spider like ones. With the version I was playing in Feb with alpha 18, I noticed some features weren't put back in yet. When it was alpha 17 I played with the Ravenhearst that was used for alpha 17 (version 5?).
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